


Our first few battles were fairly breezy, but the Boss was really good at stacking up his units and making them very difficult to take down, especially against our faction whose main fighting style is to “breed” tons of low defense/0 attack “Battle Hopper” bunnies that we can then build up. Here’s where we came to our first problem. For the ruins we had to fight through different nodes making our way into the castles main area, fight across the drawbridge, through the courtyard until we came to the Dungeon Boss (our zen-like coyotle shaman). The actual map of the area was a large illustrated map of the vicinity that could be travelled around from different connected nodes, each node being some form of story moment or an actual encounter battle. Our first mission was to try and reach and recover a piece of Hex that our spies had found in a nearby castle ruins, accepting the quest from the main Shin’hare city where we could speak to different NPC quest givers, it took us out onto a Dungeon map for the ruins’ location. The PVE Campaign was very story driven, throwing us right in the middle of the plotline revolving around the fallen Hex shards, the different NPCs that we spoke to were filled with character, ranging from a stoic drill sergeant, a very zen like enemy coyotle shaman and a weird troll like fortune teller we met on the road.
Hex shards of fate taming sphere free#
Our Cleric had a “Bless” trait where, after each two resources spent, we could use the hero feature to add a Blessing card into our deck, which would be a free spend and allow us to heal ourselves if we drew it into our hand. We went with a Shin’hare Cleric, the Shin’hare are essentially feudal Japanese style rabbits, whose ranks are made up by samurai and ninjas they fall into the “Underworld” faction (shared with other subterranean races), which initially might seem like the “evil” faction, but the reality is that as with many things in the games’ lore the traditional and expected have been turned on their head, where even Orcs and Elves are allies, taking a big step away from fantasy tradition. Each class has its own abilities, much like an MMORPG, which define things like bonuses, extra hitpoints, what their ability trait does (which is charged up each time you spend a resource card) and other stuff. Stepping into the game and into the campaign we were prompted to make our character, right now we can choose from three classes Warrior, Cleric and Mage, available in all eight races from the two main factions, players can expect to see the Warlock, Rogue and Ranger down the line though. The guys over at Hex Entertainment have just launched their long awaited PVE campaign for their trading card game HEX: Shards of Fate, a free to play TCG MMO with some extremely interesting concepts and features, their new PVE campaign being the latest addition.
